public void AddToList(GameObject gameObjectToAdd) { if (!objectsToDestory.Contains(gameObjectToAdd)) { if (objectsToDestory.Count > 0 && !gameObjectToAdd.CompareTag(objectsToDestory[0].gameObject.tag)) { CompareObjecInList(gameObjectToAdd, objectsToDestory); } else { objectsToDestory.Add(gameObjectToAdd); } } if (objectsToDestory.Count == 3) { DeactivateAllObjects(objectsToDestory); ClearList(objectsToDestory); GetScoreSystem.AddMultiplier(gameObjectToAdd.tag); GetScoreSystem.AddScore(); } }