private IEnumerator GameOverWait() { // Wait to reveal game over after player is destroyed yield return(new WaitForSeconds(1.0f)); score.CheckScore(); gameUI.SetActive(false); gameOver.SetActive(true); StatHUD.SetActive(true); ScoreDisplay(); camera.ResetCamera(); player.PlayerShoot().TurnOff(); AdService.instance.ButtonCheck(); CloudSaving.instance.SaveGame(); }