示例#1
0
    // Update is called once per frame
    void Update()
    {
        if (recieveAttack.DamageRecived == true)
        {
            //Start Break Animation/pysics

            //White a time

            //Dissolve

            //Destroy barricade
            score.AddScoreBarricade();
            bounds.SetActive(false);
            Debug.Log("Barricade destroyed");
            PlayBarricadeSound();
            enabled = false;
        }
    }