示例#1
0
 void ChangeScore(int delta)
 {
     scoreSystem.ChangeScore(delta);
     if (scoreSystem.Score >= 12 && state == GameState.Training)
     {
         TrainingEnd();
     }
     if (scoreSystem.Score > speedLevel * 100)
     {
         spawner.objectSpeed += 1;
         speedLevel++;
     }
 }