public void IsDead()
 {
     if (gameObject.GetComponent <SpriteRenderer>().enabled == false)
     {
         score.AddPtsP1();
         update = true;
         Debug.Log("adding1");
     }
 }
示例#2
0
    private void Die()
    {
        Tank.SetActive(false);
        if (Tank.CompareTag("Player1") == false)
        {
            score.AddPtsP1();
        }
        else if (Tank.CompareTag("Player2") == false)
        {
            score.AddPtsP2();
        }

        NextScene();
    }
示例#3
0
 private void Die()
 {
     //Tank.GetComponent<SpriteRenderer>().enabled = false;
     //Tank.GetComponent<Collider2D>().enabled = false;
     Tank.SetActive(false);
     if (Tank.CompareTag("Player1") == false)
     {
         score.AddPtsP1();
     }
     else if (Tank.CompareTag("Player2") == false)
     {
         score.AddPtsP2();
     }
     Destroy(gameObject);
     NextScene();
 }
    private void OnTriggerEnter2D(Collider2D collision) //when base star is destroyed to stop input, play audio, play animation, add scores
    {
        projectile projectile = collision.GetComponent <projectile>();

        //Debug.Log("Star Col//: " + collision.gameObject.tag);

        PlayerController.stopInput = true;
        AudioControl.instance.Play("explode");
        explodingEffect.GetComponent <Animation>();
        explodingEffect = Instantiate(explodingEffect, transform.position, transform.rotation);
        StartCoroutine(wait(.8f));
        if (gameObject.name == "star1")
        {
            score.AddPtsP2();
        }
        else if (gameObject.name == "star2")
        {
            score.AddPtsP1();
        }
    }