示例#1
0
        public bool Backup()
        {
            try
            {
                // Terrain backup routines
                if (Terrain.tainted > 0)
                {
                    Terrain.tainted = 0;
                    OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Terrain tainted, saving.");
                    localStorage.SaveMap(Terrain.getHeights1D());
                    OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Terrain saved, informing Physics.");
                    phyScene.SetTerrain(Terrain.getHeights1D());
                }

                // Primitive backup routines
                OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives");
                foreach (libsecondlife.LLUUID UUID in Entities.Keys)
                {
                    Entities[UUID].BackUp();
                }

                // Backup successful
                return(true);
            }
            catch (Exception e)
            {
                // Backup failed
                OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backup Failed with exception " + e.ToString());
                return(false);
            }
        }
示例#2
0
 public void Initialize()
 {
     // Loading ODEPlugin
     cbt = new OdePlugin();
     // Loading Zero Mesher
     imp = new ZeroMesherPlugin();
     // Getting Physics Scene
     ps = cbt.GetScene("test");
     // Initializing Physics Scene.
     ps.Initialise(imp.GetMesher(), null);
     float[] _heightmap = new float[256 * 256];
     for (int i = 0; i < (256 * 256); i++)
     {
         _heightmap[i] = 21f;
     }
     ps.SetTerrain(_heightmap);
 }
        public void Initialize()
        {
            IConfigSource openSimINI    = new IniConfigSource();
            IConfig       startupConfig = openSimINI.AddConfig("Startup");

            startupConfig.Set("physics", "OpenDynamicsEngine");
            startupConfig.Set("DecodedSculptMapPath", "j2kDecodeCache");

            Vector3 regionExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight);

            //PhysicsScene pScene = physicsPluginManager.GetPhysicsScene(
            //                "BulletSim", "Meshmerizer", openSimINI, "BSTestRegion", regionExtent);
            RegionInfo info = new RegionInfo();

            info.RegionName  = "ODETestRegion";
            info.RegionSizeX = info.RegionSizeY = info.RegionSizeZ = Constants.RegionSize;
            OpenSim.Region.Framework.Scenes.Scene scene = new OpenSim.Region.Framework.Scenes.Scene(info);

            //IMesher mesher = new OpenSim.Region.PhysicsModules.Meshing.Meshmerizer();
            //INonSharedRegionModule mod = mesher as INonSharedRegionModule;
            //mod.Initialise(openSimINI);
            //mod.AddRegion(scene);
            //mod.RegionLoaded(scene);

            pScene = new OdeScene();
            Console.WriteLine("HERE " + (pScene == null ? "Null" : "Not null"));
            INonSharedRegionModule mod = (pScene as INonSharedRegionModule);

            Console.WriteLine("HERE " + (mod == null ? "Null" : "Not null"));
            mod.Initialise(openSimINI);
            mod.AddRegion(scene);
            mod.RegionLoaded(scene);

            // Loading ODEPlugin
            //cbt = new OdePlugin();
            // Getting Physics Scene
            //ps = cbt.GetScene("test");
            // Initializing Physics Scene.
            //ps.Initialise(imp.GetMesher(TopConfig), null, Vector3.Zero);
            float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize];
            for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++)
            {
                _heightmap[i] = 21f;
            }
            pScene.SetTerrain(_heightmap);
        }
 public void Initialize()
 {
     // Loading ODEPlugin
     cbt = new OdePlugin();
     // Loading Zero Mesher
     imp = new ZeroMesherPlugin();
     // Getting Physics Scene
     ps = cbt.GetScene("test");
     // Initializing Physics Scene.
     ps.Initialise(imp.GetMesher(),null);
     float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize];
     for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++)
     {
         _heightmap[i] = 21f;
     }
     ps.SetTerrain(_heightmap);
 }
示例#5
0
        public void Initialize()
        {
            IConfigSource TopConfig = new IniConfigSource();
            IConfig config = TopConfig.AddConfig("Startup");
            config.Set("DecodedSculptMapPath","j2kDecodeCache");

            // Loading ODEPlugin
            cbt = new OdePlugin();
            // Loading Zero Mesher
            imp = new ZeroMesherPlugin();
            // Getting Physics Scene
            ps = cbt.GetScene("test");
            // Initializing Physics Scene.
            ps.Initialise(imp.GetMesher(TopConfig),null);
            float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize];
            for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++)
            {
                _heightmap[i] = 21f;
            }
            ps.SetTerrain(_heightmap);
        }
示例#6
0
        public void Initialize()
        {
            IConfigSource TopConfig = new IniConfigSource();
            IConfig       config    = TopConfig.AddConfig("Startup");

            config.Set("DecodedSculptMapPath", "j2kDecodeCache");

            // Loading ODEPlugin
            cbt = new OdePlugin();
            // Loading Zero Mesher
            imp = new ZeroMesherPlugin();
            // Getting Physics Scene
            ps = cbt.GetScene("test");
            // Initializing Physics Scene.
            ps.Initialise(imp.GetMesher(TopConfig), null);
            float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize];
            for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++)
            {
                _heightmap[i] = 21f;
            }
            ps.SetTerrain(_heightmap);
        }
示例#7
0
        public void Initialize()
        {
            IConfigSource openSimINI = new IniConfigSource();
            IConfig startupConfig = openSimINI.AddConfig("Startup");
            startupConfig.Set("physics", "OpenDynamicsEngine");
            startupConfig.Set("DecodedSculptMapPath", "j2kDecodeCache");

            Vector3 regionExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight);

            //PhysicsScene pScene = physicsPluginManager.GetPhysicsScene(
            //                "BulletSim", "Meshmerizer", openSimINI, "BSTestRegion", regionExtent);
            RegionInfo info = new RegionInfo();
            info.RegionName = "ODETestRegion";
            info.RegionSizeX = info.RegionSizeY = info.RegionSizeZ = Constants.RegionSize;
            OpenSim.Region.Framework.Scenes.Scene scene = new OpenSim.Region.Framework.Scenes.Scene(info);

            //IMesher mesher = new OpenSim.Region.PhysicsModules.Meshing.Meshmerizer();
            //INonSharedRegionModule mod = mesher as INonSharedRegionModule;
            //mod.Initialise(openSimINI);
            //mod.AddRegion(scene);
            //mod.RegionLoaded(scene);

            pScene = new OdeScene();
            Console.WriteLine("HERE " + (pScene == null ? "Null" : "Not null"));
            INonSharedRegionModule mod = (pScene as INonSharedRegionModule);
            Console.WriteLine("HERE " + (mod == null ? "Null" : "Not null"));
            mod.Initialise(openSimINI);
            mod.AddRegion(scene);
            mod.RegionLoaded(scene);

            // Loading ODEPlugin
            //cbt = new OdePlugin();
            // Getting Physics Scene
            //ps = cbt.GetScene("test");
            // Initializing Physics Scene.
            //ps.Initialise(imp.GetMesher(TopConfig), null, Vector3.Zero);
            float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize];
            for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++)
            {
                _heightmap[i] = 21f;
            }
            pScene.SetTerrain(_heightmap);
        }