public int OverlapCapsule(Vector3 point0, Vector3 point1, float radius, Collider[] results, int layerMask = Physics3D.AllLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal) { return(_world.OverlapCapsule(point0, point1, radius, results, layerMask, queryTriggerInteraction)); }