示例#1
0
 /// <summary>
 /// Player has collected fruit so do all logic based on it.
 /// </summary>
 public void PlayerCollectedFruit()
 {
     fruitSpawner.SpawnNewFruit(false);
     scoreManager.IncreaseScore();
     powerupSpawner.UpdateActualCollectedFruit(scoreManager.GetCurrentScore());
     fruitSpawner.SetMoveFruitTowardsPlayer(false);
     guiManager.FruitCollected(scoreManager.GetCurrentScore());
     soundManager.PlaySound(SoundEffectType.SOUND_EAT, true);
     soundManager.CheckMusicLoopLevelIncrease(scoreManager.GetCurrentScore());
 }