static public void Draw(ref string txt) { if (txt == null || txt == "") { return; } float newlineShift = 0; #if SUPPORTS_FRB_DRAWN_GUI if (TextManager.DefaultFont.Texture != GuiManager.guiTexture) { GuiManager.AddTextureSwitch(TextManager.DefaultFont.Texture, false); } #endif if (txt.Contains("\n")) { string[] lines = txt.Split('\n'); // now we need to truncate the strings so that they fit in the width for (int lnNum = 0; lnNum < lines.Length; lnNum++) { string textToWrite = lines[lnNum]; DrawSingleLineString(ref textToWrite, ref newlineShift); if (lnNum != lines.Length - 1) { newlineShift -= mNewLineDistanceForVertexBuffer; } } } else { DrawSingleLineString(ref txt, ref newlineShift); } #if SUPPORTS_FRB_DRAWN_GUI if (TextManager.DefaultFont.Texture != GuiManager.guiTexture) { GuiManager.AddTextureSwitch(GuiManager.guiTexture, false); } #endif }