public static void OpenFileWindowLoadSpriteRig(Window callingWindow) { FileWindow tempFileWindow = GuiManager.AddFileWindow(); tempFileWindow.SetFileType("srgx"); tempFileWindow.OkClick += new GuiMessage(LoadSpriteRigOk); }
public static void openFileWindowLoadTexture(Window callingWindow) { FileWindow tempFileWindow = GuiManager.AddFileWindow(); tempFileWindow.SetFileType("graphic"); tempFileWindow.OkClick += new GuiMessage(loadTextureOk); }
void OnTextureButtonClick(Window callingWindow) { FileWindow fileWindow = GuiManager.AddFileWindow(); fileWindow.SetFileType(FileWindow.FileWindowTypes.Graphics); fileWindow.OkClick += new GuiMessage(OnTextureLoadOk); }
public static void LoadInactiveSceneClick(Window callingWindow) { FileWindow tempFileWindow = GuiManager.AddFileWindow(); tempFileWindow.SetFileType("scnx"); tempFileWindow.OkClick += new GuiMessage(LoadInactiveSceneFileOk); }
public static void LoadSetClick(Window callingWindow) { FileWindow fileWindow = GuiManager.AddFileWindow(); fileWindow.SetFileType("istx"); fileWindow.OkClick += new GuiMessage(LoadSetFileWindowOk); }
public static void LoadScnxButtonClick(FlatRedBall.Gui.Window callingWindow) { FileWindow tempWindow = GuiManager.AddFileWindow(); tempWindow.SetFileType("scnx"); tempWindow.OkClick += new GuiMessage(LoadScnxFileWindowOK); }
void AddSpriteClick(Window callingWindow) { FileWindow fileWindow = GuiManager.AddFileWindow(); fileWindow.SetToLoad(); fileWindow.SetFileType("graphic and animation"); fileWindow.OkClick += AddSpriteOk; }
void SaveActiveScene(Window callingWindow) { FileWindow fileWindow = GuiManager.AddFileWindow(); fileWindow.SetToSave(); fileWindow.SetFileType("scnx"); fileWindow.OkClick += SaveActiveSceneOk; }
void SaveInstructionCodeClick(Window callingWindow) { FileWindow fileWindow = GuiManager.AddFileWindow(); fileWindow.SetToSave(); fileWindow.SetFileType("txt"); fileWindow.OkClick += SaveInstructionCodeOk; }
private void LoadShapeCollectionClick(Window callingWindow) { FileWindow tempFileWindow = GuiManager.AddFileWindow(); tempFileWindow.Filter = "ShapeCollection XML File(*.shcx)|*.shcx"; tempFileWindow.CurrentFileType = "shcx"; tempFileWindow.OkClick += new GuiMessage(LoadShapeCollectionOk); }
public void LoadSceneClick(Window callingWindow) { FileWindow tempFileWindow = GuiManager.AddFileWindow(); tempFileWindow.Filter = "SpriteEditor Binary Scene (*.scn)|*.scn|SpriteEditor XML Scene (*.scnx)|*.scnx"; tempFileWindow.CurrentFileType = "scnx"; tempFileWindow.OkClick += new GuiMessage(LoadSceneOk); }
public static void LoadEmittersClick(FlatRedBall.Gui.Window callingWindow) { FileWindow tempWindow = GuiManager.AddFileWindow(); tempWindow.Filter = "XML Emitter (*.emix)|*.emix"; tempWindow.CurrentFileType = "emix"; tempWindow.OkClick += new GuiMessage(LoadEmitterOK); }
static void SaveSetPropertySelectionOk(Window callingWindow) { FileWindow fileWindow = GuiManager.AddFileWindow(); fileWindow.SetToSave(); fileWindow.SetFileType("istx"); fileWindow.OkClick += new GuiMessage(SaveSetFileWindowOk); }
void LoadNodeNetworkClick(Window callingWindow) { FileWindow fileWindow = GuiManager.AddFileWindow(); fileWindow.SetToLoad(); fileWindow.Filter = "NodeNetwork XML File (*.nntx)|*.nntx"; fileWindow.OkClick += new GuiMessage(OnLoadNodeNetworkOk); }
private void AddSpriteFrameClick(Window callingWindow) { FileWindow tempFileWindow = GuiManager.AddFileWindow(); tempFileWindow.SetFileType("graphic and animation"); tempFileWindow.ShowLoadDirButton(); tempFileWindow.betweenLoadFolder += new BetweenLoadFolder(MoveCameraToTheRight); tempFileWindow.OkClick += new GuiMessage(this.AddSpriteFrameOk); }
private static void XmlSeralizeObject(Window callingWindow) { FileWindow fileWindow = GuiManager.AddFileWindow(); fileWindow.SetToSave(); fileWindow.SetFileType("xml"); fileWindow.OkClick += XmlSerializeObjectOk; }
private void TextureComboBoxSelect(Window callingWindow) { if (((ComboBox)callingWindow).Text == "From file. . .") { FileWindow fileWindow = GuiManager.AddFileWindow(); fileWindow.SetFileType("graphic"); fileWindow.SetToLoad(); } }
private static void LoadAssembly(Window callingWindow) { FileWindow fileWindow = GuiManager.AddFileWindow(); fileWindow.SetToLoad(); fileWindow.Filter = "Executable (*.exe)|*.exe|DLL (*.dll)|*.dll"; fileWindow.OkClick += LoadAssemblyOk; }
void OpenFileWindowSaveScene(Window callingWindow) { FileWindow fileWindow = GuiManager.AddFileWindow(); fileWindow.SetToSave(); fileWindow.Filter = "Scene XML File (*.scnx)|*.scnx"; fileWindow.OkClick += SaveSceneOk; }
public void OpenFileWindowSaveScene(Window callingWindow) { FileWindow tempFileWindow = GuiManager.AddFileWindow(); //tempFileWindow.activityToExecute = "loadScene"; tempFileWindow.SetToSave(); tempFileWindow.Filter = "SpriteEditor XML Scene (*.scnx)|*.scnx"; tempFileWindow.CurrentFileType = "scnx"; tempFileWindow.saveNameText = FileManager.RemoveExtension(FileManager.RemovePath(GameData.FileName)); tempFileWindow.OkClick += new GuiMessage(SaveSceneFileWindowOk); }
private void LoadSceneClick(Window callingWindow) { FileWindow fileWindow = GuiManager.AddFileWindow(); fileWindow.SetFileType("scnx"); fileWindow.SetToLoad(); fileWindow.OkClick += LoadSceneOk; if (EditorData.SplineList != null && !string.IsNullOrEmpty(EditorData.SplineList.Name)) { fileWindow.SetDirectory(FileManager.GetDirectory(EditorData.SplineList.Name)); } }
void OpenFileWindowLoadShapeList(Window callingWindow) { FileWindow fileWindow = GuiManager.AddFileWindow(); fileWindow.SetFileType("shcx"); fileWindow.OkClick += LoadShapeListOk; if (!string.IsNullOrEmpty(EditorData.LastLoadedShapeCollection)) { fileWindow.SetDirectory(FileManager.GetDirectory(EditorData.LastLoadedShapeCollection)); } }
void AddAnimationClick(Window callingWindow) { FileWindow fileWindow = GuiManager.AddFileWindow(); List <string> fileTypes = new List <string>(2); fileTypes.Add("waa"); fileTypes.Add("wam"); fileWindow.SetFileType(fileTypes); fileWindow.SetToLoad(); fileWindow.OkClick += new GuiMessage(AddAnimationOK); }
public static void gridTextureAnimationButtonClick(Window callingWindow) { if (SESpriteGridManager.CurrentSpriteGrid != null) { FileWindow tempFileWindow = GuiManager.AddFileWindow(); List <string> fileTypes = new List <string>(); fileTypes.Add("ach"); fileTypes.Add("bmp"); fileTypes.Add("jpg"); fileTypes.Add("png"); fileTypes.Add("tga"); tempFileWindow.SetFileType(fileTypes); tempFileWindow.OkClick += new GuiMessage(SpriteGridGuiMessages.loadGridAnimationTextureOk); } }
void OpenFileWindowLoadScene(Window callingWindow) { FileWindow fileWindow = GuiManager.AddFileWindow(); fileWindow.SetFileType("scnx"); fileWindow.OkClick += LoadSceneOk; if (!string.IsNullOrEmpty(EditorData.LastLoadedFile)) { string directory = FileManager.GetDirectory(EditorData.LastLoadedFile); fileWindow.SetDirectory(directory); } }
void OpenFileWindowLoadShapeCollection(Window callingWindow) { FileWindow fileWindow = GuiManager.AddFileWindow(); fileWindow.SetToLoad(); fileWindow.Filter = "Shape Collection file (*.shcx)|*.shcx"; fileWindow.OkClick += LoadShapeCollectionOk; if (!string.IsNullOrEmpty(EditorData.LastLoadedFile)) { string directory = FileManager.GetDirectory(EditorData.LastLoadedFile); fileWindow.SetDirectory(directory); } }
void OpenFileWindowLoadPolygonList(Window callingWindow) { FileWindow fileWindow = GuiManager.AddFileWindow(); fileWindow.SetToLoad(); fileWindow.Filter = "PLYLSTX files (*.plylstx)|*.plylstx"; fileWindow.OkClick += LoadPolygonListOk; if (!string.IsNullOrEmpty(EditorData.LastLoadedFile)) { string directory = FileManager.GetDirectory(EditorData.LastLoadedFile); fileWindow.SetDirectory(directory); } }
void OpenFileWindowSaveShapeList(Window callingWindow) { FileWindow fileWindow = GuiManager.AddFileWindow(); fileWindow.SetToSave(); fileWindow.SetFileType("shcx"); if (!string.IsNullOrEmpty(EditorData.LastLoadedShapeCollection)) { fileWindow.SetDirectory(FileManager.GetDirectory(EditorData.LastLoadedShapeCollection)); fileWindow.saveNameText = FileManager.RemoveExtension(FileManager.RemovePath(EditorData.LastLoadedShapeCollection)); } fileWindow.OkClick += SaveShapeListOk; }
private void SaveEmitterListZipClick(Window callingWindow) { FileWindow tempWindow = GuiManager.AddFileWindow(); tempWindow.Filter = "Emitter List Zip (*.emiz)|*.emiz"; tempWindow.CurrentFileType = "emiz"; tempWindow.saveNameText = FileManager.RemovePath(EditorData.CurrentEmixFileName); if (!string.IsNullOrEmpty(EditorData.CurrentEmixFileName)) { tempWindow.SetDirectory(FileManager.GetDirectory(EditorData.CurrentEmixFileName)); } tempWindow.SetToSave(); tempWindow.OkClick += SaveEmitterZipOk; }
private void OpenSongWindow(Window callingWindow) { FileWindow fileWindow = GuiManager.AddFileWindow(); List <string> fileTypes = new List <string>(); fileTypes.Add("mp3"); fileTypes.Add("wav"); // FRB MDX doesn't support m4a //fileTypes.Add("m4a"); fileWindow.SetFileType(fileTypes); fileWindow.SetToLoad(); fileWindow.OkClick += LoadSongOk; }