private void SetUpGui()
        {
            guiManager = new GuiManager(gui, new Vector2(level.WidthInPixels, 0), arial, infoFont);
            float left      = level.WidthInPixels + 20;
            float middle    = level.WidthInPixels + (gui.Width / 2) - (spikeButton.Width / 2);
            float right     = level.WidthInPixels + gui.Width - 20 - spikeButton.Width;
            float bottom    = level.HeightInPixels - 20 - waveButton.Height;
            float onebottom = level.HeightInPixels - 360 - waveButton.Height;

            float y = 150;

            guiManager.AddButton(arrowButton, arrowButtonPressed, new Vector2(left, y), "arrow");
            guiManager.AddButton(spikeButton, spikeButtonPressed, new Vector2(middle, y), "spike");
            guiManager.AddButton(bombButton, bombButtonPressed, new Vector2(right, y), "bomb");
            guiManager.AddButton(waveButton, waveButtonPressed, new Vector2(left, bottom), "wave");
            guiManager.AddButton(oneandOneButton, oneandOneButtonPressed, new Vector2(left, onebottom), "oneandone");
            guiManager.AddButton(ofLoveButton, ofLoveButtonPressed, new Vector2(middle, onebottom), "oflove");
            guiManager.AddButton(nuclearButton, nuclearButton, new Vector2(right, onebottom), "nuclear");

            foreach (Button button in guiManager.ButtonList)
            {
                button.OnLeftMouseClick += new Button.FiredEvent(ButtonPressed);

                if (button.Name != "wave")
                {
                    guiManager.AddWindow(window, new Vector2(left, 202), button.Name);
                }
            }
        }
        private void SetUpGui()
        {
            guiManager = new GuiManager(gui, new Vector2(level.WidthInPixels, 0), arial, infoFont);
            float left = level.WidthInPixels + 20;
            float middle = level.WidthInPixels + (gui.Width / 2) - (spikeButton.Width / 2);
            float right = level.WidthInPixels + gui.Width - 20 - spikeButton.Width;
            float bottom = level.HeightInPixels - 20 - waveButton.Height;
            float onebottom = level.HeightInPixels - 360 - waveButton.Height;

            float y = 150;

            guiManager.AddButton(arrowButton, arrowButtonPressed, new Vector2(left, y), "arrow");
            guiManager.AddButton(spikeButton, spikeButtonPressed, new Vector2(middle, y), "spike");
            guiManager.AddButton(bombButton, bombButtonPressed, new Vector2(right, y), "bomb");
            guiManager.AddButton(waveButton, waveButtonPressed, new Vector2(left, bottom), "wave");
            guiManager.AddButton(oneandOneButton, oneandOneButtonPressed, new Vector2(left, onebottom), "oneandone");
            guiManager.AddButton(ofLoveButton, ofLoveButtonPressed, new Vector2(middle, onebottom), "oflove");
            guiManager.AddButton(nuclearButton, nuclearButton, new Vector2(right, onebottom), "nuclear");

            foreach (Button button in guiManager.ButtonList)
            {
                button.OnLeftMouseClick += new Button.FiredEvent(ButtonPressed);

                if (button.Name != "wave")
                {
                    guiManager.AddWindow(window, new Vector2(left, 202), button.Name);
                }
            }
        }