void ScaleAllPolygons(Window callingWindow) { Window polyScaleWindow = GuiManager.AddWindow(); polyScaleWindow.Name = "Scale All Polygons"; polyScaleWindow.ScaleX = 10f; polyScaleWindow.ScaleY = 4f; polyScaleWindow.HasMoveBar = true; polyScaleWindow.HasCloseButton = true; UpDown scaleBox = new UpDown(mCursor); polyScaleWindow.AddWindow(scaleBox); scaleBox.Name = "scale"; scaleBox.CurrentValue = 1f; scaleBox.ScaleX = 9f; scaleBox.X = 10f; scaleBox.Y = Window.MoveBarHeight; Button okButton = new Button(mCursor); polyScaleWindow.AddWindow(okButton); okButton.Text = "Set Scale"; okButton.ScaleX = 9f; okButton.X = 10f; okButton.Y = scaleBox.Y + scaleBox.ScaleY * 2f; okButton.Click += ScalePolygonsOK; }
private static void CreatePropertyGrids() { #region Camera PropertyGrid mCameraPropertyGrid = new CameraPropertyGrid(GuiManager.Cursor); GuiManager.AddWindow(mCameraPropertyGrid); mCameraPropertyGrid.SelectedObject = SpriteManager.Camera; mCameraPropertyGrid.X = mCameraPropertyGrid.ScaleX; mCameraPropertyGrid.Y = 40; mCameraPropertyGrid.UndoInstructions = UndoManager.Instructions; mCameraPropertyGrid.Name = "Camera"; mCameraPropertyGrid.Visible = false; #endregion #region Scene Camera PropertyGrid mSceneCameraPropertyGrid = new CameraBoundsPropertyGrid(EditorData.BoundsCamera); // This doesn't get added to the GuiManager because it was created before the pattern was established that PropertyGrids don't add themselves. mSceneCameraPropertyGrid.Visible = false; mSceneCameraPropertyGrid.UndoInstructions = UndoManager.Instructions; mSceneCameraPropertyGrid.Name = "Camera Bounds"; #endregion #region EditorPropertiesGrid mEditorPropertiesGrid = new EditorPropertiesGrid(); mEditorPropertiesGrid.Visible = false; #endregion #region LineGrid PropertyGrid mLineGridPropertyGrid = new LineGridPropertyGrid(EditorData.LineGrid); mLineGridPropertyGrid.Visible = false; #endregion }
private static PropertyGrid CreatePropertyGridForObject(object objectToCreateGridFor) { object[] arguments = new object[] { GuiManager.Cursor, objectToCreateGridFor }; Type t = typeof(PropertyGrid <>).MakeGenericType(mTypeOfObjectToSerialize); object obj = Activator.CreateInstance(t, arguments); PropertyGrid propertyGrid = obj as PropertyGrid; GuiManager.AddWindow(propertyGrid); propertyGrid.HasCloseButton = true; propertyGrid.Closing += GuiManager.RemoveWindow; Button saveButton = new Button(GuiManager.Cursor); saveButton.Text = "Save Object as XML"; saveButton.ScaleX = 9f; saveButton.Click += XmlSeralizeObject; propertyGrid.AddWindow(saveButton); Button loadButton = new Button(GuiManager.Cursor); loadButton.Text = "Load Object from XML"; loadButton.ScaleX = 9f; loadButton.Click += XmlDeserializeObject; propertyGrid.AddWindow(loadButton); return(propertyGrid); }
public ComboBoxWindow() : base(GuiManager.Cursor) { GuiManager.AddWindow(this); ScaleX = 12; ScaleY = 9; this.Closing += GuiManager.RemoveWindow; mTextField = new TextField(); mTextField.SetDimensions(-2, -8, 1, 23, 0); mTextField.Z = 100; mTextField.WindowParent = this; mComboBox = new ComboBox(mCursor); AddWindow(mComboBox); mComboBox.ScaleX = ScaleX - 2; mComboBox.ScaleY = 1.4f; mComboBox.SetPositionTL(ScaleX, 2 * ScaleY - 5); mCancelButton = new Button(mCursor); AddWindow(mCancelButton); mCancelButton.ScaleY = 1.5f; mCancelButton.Text = "Cancel"; mCancelButton.SetPositionTL(2 * ScaleX - 5.2f, 2 * ScaleY - 2); mCancelButton.Click += GuiManager.RemoveWindow; mOkButton = new Button(mCursor); AddWindow(mOkButton); mOkButton.ScaleY = 1.5f; mOkButton.Text = "Ok"; mOkButton.SetPositionTL(5.2f, 2 * ScaleY - 2); }
partial void CustomAddToManagers() { if (IsComponentOrInstanceOfComponent()) { GuiManager.AddWindow(this); } }
private void SetUpGui() { guiManager = new GuiManager(gui, new Vector2(level.WidthInPixels, 0), arial, infoFont); float left = level.WidthInPixels + 20; float middle = level.WidthInPixels + (gui.Width / 2) - (spikeButton.Width / 2); float right = level.WidthInPixels + gui.Width - 20 - spikeButton.Width; float bottom = level.HeightInPixels - 20 - waveButton.Height; float onebottom = level.HeightInPixels - 360 - waveButton.Height; float y = 150; guiManager.AddButton(arrowButton, arrowButtonPressed, new Vector2(left, y), "arrow"); guiManager.AddButton(spikeButton, spikeButtonPressed, new Vector2(middle, y), "spike"); guiManager.AddButton(bombButton, bombButtonPressed, new Vector2(right, y), "bomb"); guiManager.AddButton(waveButton, waveButtonPressed, new Vector2(left, bottom), "wave"); guiManager.AddButton(oneandOneButton, oneandOneButtonPressed, new Vector2(left, onebottom), "oneandone"); guiManager.AddButton(ofLoveButton, ofLoveButtonPressed, new Vector2(middle, onebottom), "oflove"); guiManager.AddButton(nuclearButton, nuclearButton, new Vector2(right, onebottom), "nuclear"); foreach (Button button in guiManager.ButtonList) { button.OnLeftMouseClick += new Button.FiredEvent(ButtonPressed); if (button.Name != "wave") { guiManager.AddWindow(window, new Vector2(left, 202), button.Name); } } }
/// <summary> /// Shows a ListDisplayWindow with the undos in the UndoManager. This is provided as a convenience function so it /// can be used in MenuStrips. /// </summary> /// <param name="callingWindow">This property will not be used - it's here to match the GuiMessage delegate.</param> public static void ShowListDisplayWindow(Window callingWindow) { #region If the ListDisplayWindow hasn't been created yet, create it if (mInstructionListDisplayWindow == null) { mInstructionListDisplayWindow = new ListDisplayWindow(GuiManager.Cursor); mInstructionListDisplayWindow.ListShowing = mInstructions; mInstructionListDisplayWindow.HasMoveBar = true; mInstructionListDisplayWindow.HasCloseButton = true; mInstructionListDisplayWindow.Resizable = true; mInstructionListDisplayWindow.ScaleX = 9; mInstructionListDisplayWindow.X = SpriteManager.Camera.XEdge * 2 - mInstructionListDisplayWindow.ScaleX; mInstructionListDisplayWindow.Name = "Undos"; GuiManager.AddWindow(mInstructionListDisplayWindow); } #endregion #region Show and bring the ListDisplayWindow to the top mInstructionListDisplayWindow.Visible = true; GuiManager.BringToFront(mInstructionListDisplayWindow); #endregion }
public EditorPropertiesGrid() : base(GuiManager.Cursor) { GuiManager.AddWindow(this); SelectedObject = EditorData.EditorProperties; HasCloseButton = true; IncludeMember("BackgroundColor", "General Options"); IncludeMember("AxisAlignedCubeColor", "Axis Aligned Cube"); IncludeMember("AxisAlignedRectangleColor", "Axis Aligned Rectangle"); IncludeMember("Capsule2DColor", "Capsule2D"); IncludeMember("CircleColor", "Circle"); IncludeMember("SphereColor", "Sphere"); IncludeMember("PolygonColor", "Polygon"); IncludeMember("SelectedCornerColor", "Polygon"); IncludeMember("NewPointPolygonColor", "Polygon"); ExcludeMember("SnapToGrid"); ExcludeMember("SnappingGridSize"); ExcludeMember("PixelSize"); ExcludeMember("SortYSecondary"); ExcludeMember("ConstrainDimensions"); ExcludeMember("CullSpriteGrids"); ExcludeMember("AdditionalFade"); ExcludeMember("FilteringOn"); RemoveCategory("Uncategorized"); Name = "Editor Properties"; }
private static void CreateListDisplayWindows() { mAssembliesListDisplayWindow = new ListDisplayWindow(GuiManager.Cursor); GuiManager.AddWindow(mAssembliesListDisplayWindow); mAssembliesListDisplayWindow.ScaleX = 10; mAssembliesListDisplayWindow.ScaleY = 12; mAssembliesListDisplayWindow.HasMoveBar = true; mAssembliesListDisplayWindow.X = mAssembliesListDisplayWindow.ScaleX; mAssembliesListDisplayWindow.Y = mAssembliesListDisplayWindow.ScaleY + 6; mAssembliesListDisplayWindow.Resizable = true; mAssembliesListDisplayWindow.ShowPropertyGridOnStrongSelect = true; mAssembliesListDisplayWindow.ListBox.Highlight += HighlightNewAssembly; mAssembliesListDisplayWindow.ListShowing = EditorData.Assemblies; mAssemblyTypeListDisplayWindow = new ListDisplayWindow(GuiManager.Cursor); mAssemblyTypeListDisplayWindow.Visible = false; GuiManager.AddWindow(mAssemblyTypeListDisplayWindow); mAssemblyTypeListDisplayWindow.ScaleX = 10; mAssemblyTypeListDisplayWindow.ScaleY = 12; mAssemblyTypeListDisplayWindow.HasMoveBar = true; mAssemblyTypeListDisplayWindow.X = mAssembliesListDisplayWindow.ScaleX; mAssemblyTypeListDisplayWindow.Y = 26; mAssemblyTypeListDisplayWindow.Resizable = true; mAssemblyTypeListDisplayWindow.ListBox.StrongSelect += CreateObjectOfSelectedType; mAssemblyTypeListDisplayWindow.HasCloseButton = true; }
private static ListDisplayWindow CreateListDisplayWindowForObject(object objectToCreateWindowFor) { ListDisplayWindow listDisplayWindow = new ListDisplayWindow(GuiManager.Cursor); GuiManager.AddWindow(listDisplayWindow); listDisplayWindow.HasMoveBar = true; listDisplayWindow.HasCloseButton = true; listDisplayWindow.Resizable = true; listDisplayWindow.ListShowing = mObjectToSerialize as IEnumerable; listDisplayWindow.Closing += GuiManager.RemoveWindow; // listDisplayWindow.EnableAddingToList(); Button saveButton = new Button(GuiManager.Cursor); saveButton.Text = "Save Object as XML"; saveButton.ScaleX = 9f; saveButton.Click += XmlSeralizeObject; listDisplayWindow.AddWindow(saveButton); Button loadButton = new Button(GuiManager.Cursor); loadButton.Text = "Load Object from XML"; loadButton.ScaleX = 9f; loadButton.Click += XmlDeserializeObject; listDisplayWindow.AddWindow(loadButton); listDisplayWindow.MinimumScaleX = 10; return(listDisplayWindow); }
public ListBoxWindow() : base(GuiManager.Cursor) { #region Set "this" properties. GuiManager.AddWindow(this); SetPositionTL(97.3f, 25.2f); ScaleX = 13.1f; ScaleY = 19.505f; mName = "Keyframes"; mMoveBar = true; MinimumScaleX = ScaleX; MinimumScaleY = 7; this.Resizable = true; this.Resizing += AdjustPositionsAndScales; #endregion #region List Box mInstructionSetListBox = AddCollapseListBox(); mInstructionSetListBox.Highlight += new GuiMessage(UpdateAddButtonVisibility); mInstructionSetListBox.Highlight += HighlightInstructionSetListBox; mInstructionSetListBox.FocusUpdate += InstructionListHotkeyUpdate; #endregion #region AnimationSequence ListDisplayWindow mAnimationSequenceListBox = new ListDisplayWindow(mCursor); this.AddWindow(mAnimationSequenceListBox); mAnimationSequenceListBox.ListBox.Highlight += HighlightAnimationSequenceListBox; mAnimationSequenceListBox.ListBox.StrongSelect += DoubleClickAnimationSequenceListBox; mAnimationSequenceListBox.ListBox.FocusUpdate += new FocusUpdateDelegate(AnimationSequenceFocusUpdate); ListDisplayWindow.SetStringRepresentationMethod(typeof(TimedKeyframeList), GetTimedKeyframeListStringRepresentation); #endregion #region Add Keyframe List Button mAddKeyframeListButton = AddButton(); mAddKeyframeListButton.Text = "Add Animation"; mAddKeyframeListButton.Click += AddKeyframeListClick; // this will call UpdateVisibleWindows #endregion #region Add Keyframe Button mAddKeyframeButton = AddButton(); mAddKeyframeButton.Text = "Add Keyframe"; mAddKeyframeButton.Click += AddKeyframe; #endregion AdjustPositionsAndScales(null); }
private static void CreatePropertyGrids() { #region CamerPropertyGrid mCameraPropertyGrid = new CameraPropertyGrid(GuiManager.Cursor); GuiManager.AddWindow(mCameraPropertyGrid); mCameraPropertyGrid.SelectedObject = SpriteManager.Camera; mCameraPropertyGrid.X = mCameraPropertyGrid.ScaleX; mCameraPropertyGrid.Y = 40; mCameraPropertyGrid.HasCloseButton = true; mCameraPropertyGrid.UndoInstructions = UndoManager.Instructions; #endregion #region NodeNetwork PropertyGrid mNodeNetworkPropertyGrid = new NodeNetworkPropertyGrid(); mNodeNetworkPropertyGrid.SelectedObject = EditorData.NodeNetwork; mNodeNetworkPropertyGrid.X = mNodeNetworkPropertyGrid.ScaleX; mNodeNetworkPropertyGrid.Y = 61; mNodeNetworkPropertyGrid.HasCloseButton = true; mNodeNetworkPropertyGrid.UndoInstructions = UndoManager.Instructions; #endregion #region ScenePropertyGrid mScenePropertyGrid = new ScenePropertyGrid(GuiManager.Cursor); GuiManager.AddWindow(mScenePropertyGrid); mScenePropertyGrid.X = mScenePropertyGrid.ScaleX; mScenePropertyGrid.Y = 75.7f; mScenePropertyGrid.ShowPropertyGridOnStrongSelect = true; mScenePropertyGrid.HasCloseButton = true; mScenePropertyGrid.Visible = false; mScenePropertyGrid.UndoInstructions = UndoManager.Instructions; #endregion #region ShapeCollectionPropertyGrid mShapeCollectionPropertyGrid = new ShapeCollectionPropertyGrid(GuiManager.Cursor); GuiManager.AddWindow(mShapeCollectionPropertyGrid); mShapeCollectionPropertyGrid.ShowPropertyGridOnStrongSelectAxisAlignedCube = true; mShapeCollectionPropertyGrid.ShowPropertyGridOnStrongSelectAxisAlignedRectangle = true; mShapeCollectionPropertyGrid.ShowPropertyGridOnStrongSelectCircle = true; mShapeCollectionPropertyGrid.ShowPropertyGridOnStrongSelectPolygon = true; mShapeCollectionPropertyGrid.ShowPropertyGridOnStrongSelectSphere = true; mShapeCollectionPropertyGrid.HasCloseButton = true; mShapeCollectionPropertyGrid.Visible = false; mShapeCollectionPropertyGrid.UndoInstructions = UndoManager.Instructions; #endregion PropertyGrid.SetNewWindowEvent <FlatRedBall.AI.Pathfinding.PositionedNode>(CreatePositionedNodePropertyGrid); PropertyGrid.SetNewWindowEvent <Color>(CreateColorPropertyGrid); #region EditorPropertiesGrid mEditorPropertiesGrid = new EditorPropertiesGrid(); mEditorPropertiesGrid.Visible = false; #endregion }
private void ShiftSceneClick(Window callingWindow) { Vector3OkWindow v3ok = new Vector3OkWindow(GuiManager.Cursor); GuiManager.AddWindow(v3ok); v3ok.OkClick += ShiftSceneOk; }
void ShiftAllPolygons(Window callingWindow) { Vector3OkWindow v3ok = new Vector3OkWindow(GuiManager.Cursor); GuiManager.AddWindow(v3ok); v3ok.OkClick += ShiftAllPolygonsOk; }
static void AdvancedClick(Window callingWindow) { mTypesToLoad = new TypesToLoad(); mLastAsclw = new AdvancedShapeCollectionLoadingWindow( GuiManager.Cursor, CreateMbmb(mFileNameToLoad), mTypesToLoad); GuiManager.AddWindow(mLastAsclw); }
partial void CustomAddToManagers() { // need to add even regular components to the GuiManager since they may contain components //if (IsComponentOrInstanceOfComponent() && this.Parent == null) if (this.Parent == null) { GuiManager.AddWindow(this); } }
public static void LoadShapeCollectionAskReplaceOrInsert(string fileName) { mFileNameToLoad = fileName; MultiButtonMessageBox newMbmb = CreateMbmb(fileName); mLastMbmb = newMbmb; GuiManager.AddWindow(mLastMbmb); }
/// <summary> /// Creates a new ToolsWindow and adds it to the GuiManager. /// </summary> #endregion public ToolsWindow() : base(GuiManager.Cursor) { GuiManager.AddWindow(this); base.mName = "Tools"; UpdateDimensions(); this.X = SpriteManager.Camera.XEdge * 2 - this.ScaleX; }
private void AddKeyframe(Window callingWindow) { #region See if adding is allowed (Are there objects to record). If not, show a message if (EditorData.CurrentSpriteMembersWatching.Count == 0 && EditorData.CurrentSpriteFrameMembersWatching.Count == 0 && EditorData.CurrentPositionedModelMembersWatching.Count == 0 && EditorData.CurrentTextMembersWatching.Count == 0) { GuiManager.ShowMessageBox("There are no members being recorded. Try opening the " + "\"used members\" window through Window->Used Members menu item.", "No members"); return; } if (GuiData.TimeLineWindow.InstructionMode == InstructionMode.Current) { if (EditorData.EditorLogic.CurrentKeyframeList == null) { GuiManager.ShowMessageBox("There is no Keyframe List currently selected", "Error"); return; } if (EditorData.EditorLogic.CurrentSprites.Count == 0 && EditorData.EditorLogic.CurrentSpriteFrames.Count == 0 && EditorData.EditorLogic.CurrentPositionedModels.Count == 0 && EditorData.EditorLogic.CurrentTexts.Count == 0) { GuiManager.ShowMessageBox("No object is selected. Select an object to record.", "No selected object."); return; } } else if (GuiData.TimeLineWindow.InstructionMode == InstructionMode.All) { if (EditorData.EditorLogic.CurrentAnimationSequence == null) { GuiManager.ShowMessageBox("There is no Animation currently selected", "Error"); return; } } #endregion if (GuiData.TimeLineWindow.InstructionMode == InstructionMode.All) { KeyframeListSelectionWindow klsw = new KeyframeListSelectionWindow(GuiManager.Cursor); GuiManager.AddWindow(klsw); klsw.PopulateComboBoxes(EditorData.BlockingScene, EditorData.ObjectInstructionSets); klsw.OkClick += AddKeyframeToGlobalInstrutionSet; } else { TextInputWindow tiw = GuiManager.ShowTextInputWindow("Enter a name for the new keyframe:", "Enter name"); tiw.Text = "Keyframe " + EditorData.EditorLogic.CurrentKeyframeList.Count; tiw.OkClick += new GuiMessage(AddKeyframeOk); } }
void ScaleNodeNetwork(Window callingWindow) { Vector3OkWindow okWindow = new Vector3OkWindow(GuiManager.Cursor); GuiManager.AddWindow(okWindow); okWindow.Vector3Value = new Vector3(1, 1, 1); okWindow.OkClick += new GuiMessage(ScaleOkClick); }
void ScalePositionOnly(Window callingWindow) { Vector3OkWindow v3ok = new Vector3OkWindow(GuiManager.Cursor); GuiManager.AddWindow(v3ok); v3ok.Vector3Value = new Vector3(1, 1, 1); v3ok.OkClick += ScalePositionsOnlyOk; }
public Menu() : base(GuiManager.Cursor) { GuiManager.AddWindow(this); #region File MenuItem item = AddItem("File"); item.AddItem("New").Click += PromptNew; item.AddItem("---------------"); item.AddItem("Load Polygon List").Click += OpenFileWindowLoadPolygonList; item.AddItem("Load Shape Collection").Click += OpenFileWindowLoadShapeList; item.AddItem("Load Scene").Click += OpenFileWindowLoadScene; item.AddItem("---------------"); item.AddItem("Save Polygon List").Click += OpenFileWindowSavePolygonList; item.AddItem("Save Shape Collection").Click += OpenFileWindowSaveShapeList; item.AddItem("Save Scene").Click += SaveSceneClick; #endregion #region Add item = AddItem("Add"); item.AddItem("AxisAlignedRectangle").Click += AddAxisAlignedRectangle; item.AddItem("AxisAlignedCube").Click += AddAxisAlignedCube; item.AddItem("Capsule2D").Click += AddCapsule2D; item.AddItem("Circle").Click += AddCircle; item.AddItem("Polygon (Rectangle)").Click += AddRectanglePolygon; item.AddItem("Sphere").Click += AddSphere; #endregion #region Action item = AddItem("Action"); item.AddItem("Scale All Polygons").Click += ScaleAllPolygons; mFlipHorizontally = item.AddItem("Flip Polygon Horizontally"); mFlipHorizontally.Click += FlipHorizontallyClick; mFlipVertically = item.AddItem("Flip Polygon Vertically"); mFlipVertically.Click += FlipVerticallyClick; item.AddItem("Unload Scene").Click += UnloadScene; #endregion #region Window item = AddItem("Window"); item.AddItem("Editor Properties").Click += ShowEditorPropertiesWindow; item.AddItem("Line Grid Properties").Click += ShowLineGridProperties; item.AddItem("Bounds Properties").Click += ShowSceneCameraProperties; item.AddItem("Camera Properties").Click += ShowEditorCameraProperties; item.AddItem("Show Scene Properties").Click += ShowSceneProperties; item.AddItem("Show ShapeCollection Properties").Click += ShowShapeCollectionProperties; #endregion }
public void AddToManagers(Layer layer) { CurrentSelectableState = SelectableState.NotSelected; SpriteManager.AddSpriteFrame(_backgroundSprite); GuiManager.AddWindow(this); TextManager.AddText(_label); TextManager.AddToLayer(_label, layer); Layer = layer; }
public EditorPropertiesGrid() : base(GuiManager.Cursor) { #region "this" properties GuiManager.AddWindow(this); SelectedObject = GameData.EditorProperties; HasCloseButton = true; #endregion #region Exclude members ExcludeMember("ConstrainDimensions"); ExcludeMember("CullSpriteGrids"); #endregion UpDown additionalFadeUpDown = GetUIElementForMember("AdditionalFade") as UpDown; additionalFadeUpDown.MaxValue = 255; additionalFadeUpDown.MinValue = 0; additionalFadeUpDown.Sensitivity = 1f; UpDown pixelSizeUpDown = GetUIElementForMember("PixelSize") as UpDown; pixelSizeUpDown.MinValue = 0; pixelSizeUpDown.Sensitivity = .01f; Name = "Editor Properties"; #region Axes IncludeMember("WorldAxesDisplayVisible", "Axes"); SetMemberDisplayName("WorldAxesDisplayVisible", "Visible"); IncludeMember("WorldAxesColor", "Axes"); SetMemberDisplayName("WorldAxesColor", "Color"); #endregion #region LineGrid Properties PropertyGrid <LineGrid> lineGridPropertyGrid = new PropertyGrid <LineGrid>(mCursor); lineGridPropertyGrid.HasMoveBar = false; lineGridPropertyGrid.HasCloseButton = false; lineGridPropertyGrid.ExcludeMember("Layer"); ReplaceMemberUIElement("LineGrid", lineGridPropertyGrid); IncludeMember("LineGrid", "LineGrid"); SetMemberDisplayName("LineGrid", ""); #endregion }
public ActivityWindow() : base(GuiManager.Cursor) { GuiManager.AddWindow(this); ScaleX = 10; ScaleY = 6.5f; HasCloseButton = true; HasMoveBar = true; SetPositionTL(10, 52f); emitCurrent = new Button(mCursor); AddWindow(emitCurrent); emitCurrent.ScaleX = 4.8f; emitCurrent.SetPositionTL(ScaleX - 4.6f, 2); emitCurrent.ScaleY = 1f; emitCurrent.Text = "Emit Current"; emitCurrent.Click += new GuiMessage(emitCurrentClick); emitAll = new Button(mCursor); AddWindow(emitAll); emitAll.ScaleX = 4.5f; emitAll.SetPositionTL(ScaleX + 5, 2); emitAll.ScaleY = 1f; emitAll.Text = "Emit All"; emitAll.Click += new GuiMessage(emitAllClick); startStopCurrent = new ToggleButton(mCursor); AddWindow(startStopCurrent); startStopCurrent.ScaleX = 4.8f; startStopCurrent.SetText("Start Current", "Stop Current"); startStopCurrent.SetPositionTL(ScaleX - 4.6f, 5); startStopAll = new ToggleButton(mCursor); AddWindow(startStopAll); startStopAll.ScaleX = 4.5f; startStopAll.SetText("Start All", "Stop All"); startStopAll.SetPositionTL(ScaleX + 5, 5); clearAllButton = new Button(mCursor); AddWindow(clearAllButton); clearAllButton.ScaleX = 8.5f; clearAllButton.ScaleY = 1.5f; clearAllButton.SetPositionTL(ScaleX, 8); clearAllButton.Text = ("Clear All"); clearAllButton.Click += new GuiMessage(clearAllButtonClick); numberOfSpritesDisplay = new TextDisplay(mCursor); AddWindow(numberOfSpritesDisplay); numberOfSpritesDisplay.Text = "Number of Sprites: 0"; numberOfSpritesDisplay.SetPositionTL(ScaleX - 10, 11); }
public static void Initialize() { _cameraAndScreenControlWindow = new CameraAndScreenControlWindow(GuiManager.Cursor); GuiManager.AddWindow(_cameraAndScreenControlWindow); // Vic asks: Why is this here?!? Should be moved to EditorLogic.cs I think. FlatRedBall.SpriteManager.AutoIncrementParticleCountValue = 500; LocalizationWindow = new LocalizationWindow(GuiManager.Cursor); GuiManager.AddWindow(LocalizationWindow); LocalizationWindow.X = LocalizationWindow.ScaleX + _cameraAndScreenControlWindow.ScaleX * 2; LocalizationWindow.Y = LocalizationWindow.ScaleY + Window.MoveBarHeight; }
public Menu() : base(GuiManager.Cursor) { GuiManager.AddWindow(this); #region File MenuItem item = AddItem("File"); item.AddItem("New").Click += NewClicked; item.AddItem("-------------------"); item.AddItem("Load NodeNetwork").Click += OpenFileWindowLoadNodeNetwork; item.AddItem("Load Scene").Click += OpenFileWindowLoadScene; item.AddItem("Load PolygonList").Click += OpenFileWindowLoadPolygonList; item.AddItem("Load Shape Collection").Click += OpenFileWindowLoadShapeCollection; item.AddItem("-------------------"); item.AddItem("Save NodeNetwork").Click += OpenFileWindowSaveNodeNetwork; item.AddItem("Save Scene").Click += WarnAboutSavingScene; item.AddItem("-------------------"); item.AddItem("Close Scene").Click += new GuiMessage(CloseScene); #endregion #region Edit item = AddItem("Edit"); item.AddItem("Scale NodeNetwork").Click += new GuiMessage(ScaleNodeNetwork); #endregion #region Add item = AddItem("Add"); item.AddItem("New Sprite").Click += AddSprite; item.AddItem("New Node").Click += AddNode; #endregion #region Window item = AddItem("Window"); item.AddItem("Camera Properties").Click += ShowCameraPropertiesWindow; item.AddItem("Editor Properties").Click += ShowEditorPropertiesWindow; item.AddItem("Node Network Properties").Click += ShowNodeNetworkPropertiesWindow; item.AddItem("Scene Properties").Click += ShowScenePropertiesWindow; item.AddItem("Shape Collection Properties").Click += ShowShapeCollectionPropertiesWindow; #endregion }
public void TestEvents() { IWindowImplementation iwi = new IWindowImplementation(); GuiManager.AddWindow(iwi); GuiManager.Cursor.UsingMouse = false; Microsoft.Xna.Framework.GameTime gameTime = new Microsoft.Xna.Framework.GameTime( new TimeSpan(0, 0, 0, 0, 1), new TimeSpan(0, 0, 0, 0, 1)); FlatRedBallServices.Update(gameTime); if (GuiManager.Cursor.WindowOver != iwi) { throw new Exception("The cursor should be over the window"); } }
public EditorPropertiesGrid() : base(GuiManager.Cursor) { GuiManager.AddWindow(this); SelectedObject = EditorData.EditorProperties; HasCloseButton = true; ExcludeMember("SnapToGrid"); ExcludeMember("SnappingGridSize"); ExcludeMember("PixelSize"); ExcludeMember("SortYSecondary"); ExcludeMember("ConstrainDimensions"); ExcludeMember("CullSpriteGrids"); ExcludeMember("AdditionalFade"); ExcludeMember("FilteringOn"); Name = "Editor Properties"; }
public InstructionEditorMenuStrip() : base(GuiManager.Cursor) { GuiManager.AddWindow(this); #region File MenuItem fileMenuItem = AddItem("File"); fileMenuItem.AddItem("New Set").Click += new GuiMessage(FileMenuMessages.NewSet); fileMenuItem.AddItem("---------------"); fileMenuItem.AddItem("Load Set").Click += new GuiMessage(FileMenuMessages.LoadSetClick); fileMenuItem.AddItem("Load Active .scnx").Click += new GuiMessage(FileMenuMessages.LoadActiveSceneClick); fileMenuItem.AddItem("Load Inactive .scnx").Click += new GuiMessage(FileMenuMessages.LoadInactiveSceneClick); fileMenuItem.AddItem("---------------"); fileMenuItem.AddItem("Save Set").Click += new GuiMessage(FileMenuMessages.SaveSetClick); fileMenuItem.AddItem("Save Active .scnx").Click += SaveActiveScene; fileMenuItem.AddItem("Save Instructions Code").Click += SaveInstructionCodeClick; #endregion #region Add MenuItem addMenuItem = AddItem("Add"); addMenuItem.AddItem("Sprite").Click += AddSpriteClick; addMenuItem.AddItem("Text").Click += AddTextClick; #endregion #region Window MenuItem windowMenuItem = AddItem("Window"); windowMenuItem.AddItem("Editor Camera").Click += ShowEditorCameraWindow; windowMenuItem.AddItem("Camera Bounds").Click += ShowSceneCameraWindow; windowMenuItem.AddItem("Editor Options").Click += ShowEditorOptionsWindow; windowMenuItem.AddItem("Used Members").Click += ShowUsedMembersWindow; windowMenuItem.AddItem("Scene Objects").Click += ShowScenePropertyGrid; windowMenuItem.AddItem("Tools").Click += ShowToolsWindow; #endregion }
private void SetUpGui() { guiManager = new GuiManager(gui, new Vector2(level.WidthInPixels, 0), arial, infoFont); float left = level.WidthInPixels + 20; float middle = level.WidthInPixels + (gui.Width / 2) - (spikeButton.Width / 2); float right = level.WidthInPixels + gui.Width - 20 - spikeButton.Width; float bottom = level.HeightInPixels - 20 - waveButton.Height; float onebottom = level.HeightInPixels - 360 - waveButton.Height; float y = 150; guiManager.AddButton(arrowButton, arrowButtonPressed, new Vector2(left, y), "arrow"); guiManager.AddButton(spikeButton, spikeButtonPressed, new Vector2(middle, y), "spike"); guiManager.AddButton(bombButton, bombButtonPressed, new Vector2(right, y), "bomb"); guiManager.AddButton(waveButton, waveButtonPressed, new Vector2(left, bottom), "wave"); guiManager.AddButton(oneandOneButton, oneandOneButtonPressed, new Vector2(left, onebottom), "oneandone"); guiManager.AddButton(ofLoveButton, ofLoveButtonPressed, new Vector2(middle, onebottom), "oflove"); guiManager.AddButton(nuclearButton, nuclearButton, new Vector2(right, onebottom), "nuclear"); foreach (Button button in guiManager.ButtonList) { button.OnLeftMouseClick += new Button.FiredEvent(ButtonPressed); if (button.Name != "wave") { guiManager.AddWindow(window, new Vector2(left, 202), button.Name); } } }