//--------------------// #region Initialize Menu /// <summary> /// Creates the <see cref="_menuPresenter"/> if necessary, sets it as the <see cref="CurrentPresenter"/> and configures the GUI for the main menu /// </summary> private void InitializeMenuMode() { Loading = true; using (new TimedLogEvent("Initialize menu")) { // Switch mode CurrentState = GameState.Menu; // Clean previous presenter //CleanupPresenter(); // Load menu scene if (_menuPresenter == null) { _menuPresenter = new MenuPresenter(Engine, _menuUniverse); } _menuPresenter.Initialize(); CurrentPresenter = _menuPresenter; // Activate new view CurrentPresenter.HookIn(); if (Settings.Current.Graphics.Fading) { Engine.FadeIn(); } // Show game GUI GuiManager.CloseAll(); LoadDialog("MainMenu"); } Loading = false; }