void Hide() { GuiManager.FadeIn(); if (Game.Instance.GameType != E_GameType.Survival) { DefaultSpriteUI.HideSprite(GuiShopBackgroundTop.Instance.Sprite); DefaultSpriteUI.HideSprite(GuiShopBackgroundMiddle.Instance.Sprite); DefaultSpriteUI.HideSprite(GuiShopBackgroundBottom.Instance.Sprite); DefaultSpriteUI.HideSprite(GuiShopBackgroundTopTop.Instance.Sprite); DefaultSpriteUI.HideSprite(GuiShopBackgroundTopMiddle.Instance.Sprite); DefaultSpriteUI.HideSprite(GuiShopBackgroundTopBottom.Instance.Sprite); } DefaultSpriteUI.HideSprite(GuiShopBackgroundMiddleTop.Instance.Sprite); DefaultSpriteUI.HideSprite(GuiShopBackgroundMiddleMiddle.Instance.Sprite); DefaultSpriteUI.HideSprite(GuiShopBackgroundMiddleBottom.Instance.Sprite); DefaultSpriteUI.HideSprite(GuiShopBackgroundDownTop.Instance.Sprite); DefaultSpriteUI.HideSprite(GuiShopBackgroundDownMiddle.Instance.Sprite); DefaultSpriteUI.HideSprite(GuiShopBackgroundDownBottom.Instance.Sprite); if (Game.Instance.GameType != E_GameType.Survival) { DefaultSpriteUI.HideSprite(GuiShopKarmaCaption.Instance.Sprite); } DefaultSpriteUI.HideSprite(GuiShopComboCaption.Instance.Sprite); DefaultSpriteUI.HideSprite(GuiShopButtonOk.Instance.Sprite); DefaultSpriteUI.HideSprite(GuiShopButtonBack.Instance.Sprite); ButtonHealth.Hide(); ButtonSword.Hide(); BuyScreen.Hide(); for (int i = 0; i < ButtonCombo.Length; i++) { ButtonCombo[i].Hide(); } if (Game.Instance.GameType != E_GameType.Survival) { for (int i = 0; i < Karma.Sprites.Length; i++) { DefaultSpriteUI.HideSprite(Karma.Sprites[i]); } } }
public void Hide(bool resume = true) { DefaultSpriteUI.HideSprite(GuiInGameMenu.SpriteControls); DefaultSpriteUI.HideSprite(GuiInGameMenu.SpriteResume); DefaultSpriteUI.HideSprite(GuiInGameMenu.SpriteQuit); DefaultSpriteUI.HideSprite(GuiInGameMenu.SpriteControlsCancel); DefaultSpriteUI.HideSprite(GuiInGameMenu.SpriteControlsReset); DefaultSpriteUI.HideSprite(GuiInGameMenu.SpriteControlsOk); DefaultSpriteUI.HideSprite(GuiInGameMenu.SpriteControlsBackground); Time.timeScale = 1; Game.Instance.GameState = E_GameState.Game; if (resume) { GuiManager.FadeIn(); } IsOn = false; }