protected void AddLocalizedGameString(VoiceLine voiceLine)
        {
            GameStringWriter.AddVoiceLineName(voiceLine.Id, voiceLine.Name);
            GameStringWriter.AddVoiceLineSortName(voiceLine.Id, voiceLine.SortName);

            if (voiceLine.Description != null)
            {
                GameStringWriter.AddVoiceLineDescription(voiceLine.Id, GetTooltip(voiceLine.Description, FileOutputOptions.DescriptionType));
            }
        }