protected void AddLocalizedGameString(EmoticonPack emoticonPack) { GameStringWriter.AddEmoticonPackName(emoticonPack.Id, emoticonPack.Name); if (emoticonPack.Description != null) { GameStringWriter.AddEmoticonPackDescription(emoticonPack.Id, GetTooltip(emoticonPack.Description, FileOutputOptions.DescriptionType)); } GameStringWriter.AddEmoticonPackSortName(emoticonPack.Id, emoticonPack.SortName); }