protected void AddLocalizedGameString(VoiceLine voiceLine) { GameStringWriter.AddVoiceLineName(voiceLine.Id, voiceLine.Name); GameStringWriter.AddVoiceLineSortName(voiceLine.Id, voiceLine.SortName); if (voiceLine.Description != null) { GameStringWriter.AddVoiceLineDescription(voiceLine.Id, GetTooltip(voiceLine.Description, FileOutputOptions.DescriptionType)); } }