public void BattleEngine_PopulateCharacterList_Should_Pass() { // Arrange var character = new CharacterModel(); // Act var result = Engine.PopulateCharacterList(character); // Reset // Assert Assert.AreEqual(true, result); }
// Constructor public ShowMonstersPage(int ThemeIndex) { InitializeComponent(); ThemeNumber = ThemeIndex; var CharacterList = BattleEngineViewModel.Instance.SelectedCharacters; var Battle = new BattleEngine(); foreach (CharacterModel Character in CharacterList) { Battle.PopulateCharacterList(Character); } Battle.StartBattle(false); SelectedMonsterList = Battle.MonsterList; MonstersListView.ItemsSource = SelectedMonsterList; }