public void AttackCurrentMonster() // This is an On Click Event in xaml.cs { if (CurrentWeapon == null) { NullWeaponSelectionNotification(); } if (BattleEngine.PlayerAccuracyCalculation()) { BattleEngine.PlayerAttackDamageCalculation(); } else { PlayerAttackFailureNotification(); if (BattleEngine.MonsterAccuracyCalculation()) { BattleEngine.MonsterAttackDamageCalculation(); } else { MonsterAttackFailureNotification(); } } }