public void BattleEngine_StartBattle_With_Six_Characters_Should_Pass() { MockForms.Init(); // Can create a new battle engine... var myBattleEngine = new BattleEngine(); var myCharacter = new Character(DefaultModels.CharacterDefault()); myBattleEngine.CharacterList.Add(myCharacter); myCharacter = new Character(DefaultModels.CharacterDefault()); myBattleEngine.CharacterList.Add(myCharacter); myCharacter = new Character(DefaultModels.CharacterDefault()); myBattleEngine.CharacterList.Add(myCharacter); myCharacter = new Character(DefaultModels.CharacterDefault()); myBattleEngine.CharacterList.Add(myCharacter); myCharacter = new Character(DefaultModels.CharacterDefault()); myBattleEngine.CharacterList.Add(myCharacter); myCharacter = new Character(DefaultModels.CharacterDefault()); myBattleEngine.CharacterList.Add(myCharacter); myBattleEngine.StartBattle(true); var Actual = myBattleEngine.GetAutoBattleState(); var Expected = true; Assert.AreEqual(Expected, Actual, TestContext.CurrentContext.Test.Name); }
public void BattleEngine_StartBattle_Flag_Should_Pass() { // Can create a new battle engine... var myBattleEngine = new BattleEngine(); myBattleEngine.StartBattle(true); var Actual = myBattleEngine.GetAutoBattleState(); var Expected = true; Assert.AreEqual(Expected, Actual, TestContext.CurrentContext.Test.Name); }