public void BattleEngine_Battle_No_Characters_Should_Fail() { /* * Try running a battle with no characters. */ // Arrange // monsters will be added by engine // Act Engine.StartBattle(false); var Player = Engine.GetNextPlayerTurn(); var result = Engine.TakeTurn(Player); // Reset Engine.MonsterList.Clear(); Engine.EntityList.Clear(); // Assert Assert.AreEqual(false, result); }