public void HackathonScenario_Scenario_43_Item_Description_Equal_Go_SU_Redhawks_Should_Use_Double_Value() { /* * Scenario Number: * 43 * * Description: * Whenever an item with the description "Go SU RedHawks", the item will use 2x * the value of the item. * * Changes Required (Classes, Methods etc.) List Files, Methods, and Describe Changes: * Changed the TurnEngine.cs * * Test Algrorithm: * Make an Item * Make a Character * Set Item description to "Go SU RedHawks" * Set the Character to equip the item * * Test Conditions: * If Item description equals "Go SU RedHawks" then it should use 2x the value of the item. * * Validation * Damage calculation based on double item value. * */ //Arrange // Create Item var StrongItem = new ItemModel { Name = "Hackathon 43 Item", Description = "Go SU RedHawks", Range = 10, Value = 20, Damage = 20 }; ItemIndexViewModel.Instance.CreateAsync(StrongItem); // Create Character var CharacterPlayer = new PlayerInfoModel( new CharacterModel { BaseSpeed = 5, Level = 10, BaseHitPoints = 100, ExperiencePoints = 100, BaseStrength = 10, CurrentStrength = 10, Name = "Mike", Head = StrongItem.Id }); //Act var result = BattleEngine.CalculateDamage(CharacterPlayer); //Reset //Assert Assert.AreEqual(50, result); }