Пример #1
0
    public void VerificaFase()
    {
        switch (scene.name)
        {
        case "stage_1":
            g_Inicial_PA       = 1;
            g_Inicial_PB       = 1;
            initial_time       = 15;
            initial_float_time = 15.0f;
            portal_gun         = false;
            break;

        case "stage_2":
            g_Inicial_PA       = 1;
            g_Inicial_PB       = 1;
            initial_time       = 25;
            initial_float_time = 25.0f;
            portal_gun         = false;
            break;

        case "stage_3":
            g_Inicial_PA       = -1;
            g_Inicial_PB       = 1;
            initial_time       = 15;
            initial_float_time = 15.0f;
            portal_gun         = false;
            break;

        case "stage_4":
            g_Inicial_PA       = 1;
            g_Inicial_PB       = 1;
            initial_time       = 35;
            initial_float_time = 35.0f;
            portal_gun         = false;
            break;

        case "stage_5":
            g_Inicial_PA       = 1;
            g_Inicial_PB       = 1;
            initial_time       = 50;
            initial_float_time = 50.0f;
            portal_gun         = false;
            break;

        case "stage_6":
            g_Inicial_PA       = 1;
            g_Inicial_PB       = 1;
            initial_time       = 60;
            initial_float_time = 60.0f;
            portal_gun         = false;
            break;

        case "stage_7":
            g_Inicial_PA       = 1;
            g_Inicial_PB       = 1;
            initial_time       = 25;
            initial_float_time = 25.0f;
            portal_gun         = false;
            break;

        case "stage_8":
            g_Inicial_PA       = 1;
            g_Inicial_PB       = 1;
            initial_time       = 100;
            initial_float_time = 100.0f;
            portal_gun         = false;
            break;

        case "stage_9":
            g_Inicial_PA       = 1;
            g_Inicial_PB       = 1;
            initial_time       = 75;
            initial_float_time = 75.0f;
            portal_gun         = false;
            break;

        case "stage_10":
            g_Inicial_PA       = 1;
            g_Inicial_PB       = 1;
            initial_time       = 120;
            initial_float_time = 120.0f;
            break;

        case "stage_11":
            g_Inicial_PA       = 1;
            g_Inicial_PB       = 1;
            initial_time       = 180;
            initial_float_time = 180.0f;
            portal_gun         = false;
            break;

        case "stage_12":
            g_Inicial_PA       = 1;
            g_Inicial_PB       = 1;
            initial_time       = 80;
            initial_float_time = 80.0f;
            portal_gun         = true;
            break;

        case "stage_13":
            g_Inicial_PA       = -1;
            g_Inicial_PB       = 1;
            initial_time       = 50;
            initial_float_time = 50.0f;
            portal_gun         = false;
            break;

        case "stage_14":
            g_Inicial_PA       = 1;
            g_Inicial_PB       = 1;
            initial_time       = 100;
            initial_float_time = 100.0f;
            portal_gun         = true;
            break;

        case "stage_15":
            g_Inicial_PA       = 1;
            g_Inicial_PB       = 1;
            initial_time       = 90;
            initial_float_time = 90.0f;
            portal_gun         = false;
            break;

        case "stage_16":
            g_Inicial_PA       = 1;
            g_Inicial_PB       = 1;
            initial_time       = 85;
            initial_float_time = 85.0f;
            portal_gun         = false;
            break;

        case "stage_17":
            g_Inicial_PA       = 1;
            g_Inicial_PB       = 1;
            initial_time       = 55;
            initial_float_time = 55.0f;
            portal_gun         = false;
            break;

        case "stage_18":
            g_Inicial_PA       = 1;
            g_Inicial_PB       = 1;
            initial_time       = 50;
            initial_float_time = 50.0f;
            portal_gun         = false;
            break;

        case "stage_19":
            g_Inicial_PA       = 1;
            g_Inicial_PB       = 1;
            initial_time       = 65;
            initial_float_time = 65.0f;
            portal_gun         = false;
            break;

        case "stage_20":
            g_Inicial_PA       = 1;
            g_Inicial_PB       = 1;
            initial_time       = 120;
            initial_float_time = 120.0f;
            break;

        default:
            g_Inicial_PA = 1;
            g_Inicial_PB = 1;
            break;
        }
        controller.Gravidade(g_Inicial_PA, g_Inicial_PB, initial_time, initial_float_time, portal_gun);
    }