public void VerificaFase() { switch (scene.name) { case "stage_1": g_Inicial_PA = 1; g_Inicial_PB = 1; initial_time = 15; initial_float_time = 15.0f; portal_gun = false; break; case "stage_2": g_Inicial_PA = 1; g_Inicial_PB = 1; initial_time = 25; initial_float_time = 25.0f; portal_gun = false; break; case "stage_3": g_Inicial_PA = -1; g_Inicial_PB = 1; initial_time = 15; initial_float_time = 15.0f; portal_gun = false; break; case "stage_4": g_Inicial_PA = 1; g_Inicial_PB = 1; initial_time = 35; initial_float_time = 35.0f; portal_gun = false; break; case "stage_5": g_Inicial_PA = 1; g_Inicial_PB = 1; initial_time = 50; initial_float_time = 50.0f; portal_gun = false; break; case "stage_6": g_Inicial_PA = 1; g_Inicial_PB = 1; initial_time = 60; initial_float_time = 60.0f; portal_gun = false; break; case "stage_7": g_Inicial_PA = 1; g_Inicial_PB = 1; initial_time = 25; initial_float_time = 25.0f; portal_gun = false; break; case "stage_8": g_Inicial_PA = 1; g_Inicial_PB = 1; initial_time = 100; initial_float_time = 100.0f; portal_gun = false; break; case "stage_9": g_Inicial_PA = 1; g_Inicial_PB = 1; initial_time = 75; initial_float_time = 75.0f; portal_gun = false; break; case "stage_10": g_Inicial_PA = 1; g_Inicial_PB = 1; initial_time = 120; initial_float_time = 120.0f; break; case "stage_11": g_Inicial_PA = 1; g_Inicial_PB = 1; initial_time = 180; initial_float_time = 180.0f; portal_gun = false; break; case "stage_12": g_Inicial_PA = 1; g_Inicial_PB = 1; initial_time = 80; initial_float_time = 80.0f; portal_gun = true; break; case "stage_13": g_Inicial_PA = -1; g_Inicial_PB = 1; initial_time = 50; initial_float_time = 50.0f; portal_gun = false; break; case "stage_14": g_Inicial_PA = 1; g_Inicial_PB = 1; initial_time = 100; initial_float_time = 100.0f; portal_gun = true; break; case "stage_15": g_Inicial_PA = 1; g_Inicial_PB = 1; initial_time = 90; initial_float_time = 90.0f; portal_gun = false; break; case "stage_16": g_Inicial_PA = 1; g_Inicial_PB = 1; initial_time = 85; initial_float_time = 85.0f; portal_gun = false; break; case "stage_17": g_Inicial_PA = 1; g_Inicial_PB = 1; initial_time = 55; initial_float_time = 55.0f; portal_gun = false; break; case "stage_18": g_Inicial_PA = 1; g_Inicial_PB = 1; initial_time = 50; initial_float_time = 50.0f; portal_gun = false; break; case "stage_19": g_Inicial_PA = 1; g_Inicial_PB = 1; initial_time = 65; initial_float_time = 65.0f; portal_gun = false; break; case "stage_20": g_Inicial_PA = 1; g_Inicial_PB = 1; initial_time = 120; initial_float_time = 120.0f; break; default: g_Inicial_PA = 1; g_Inicial_PB = 1; break; } controller.Gravidade(g_Inicial_PA, g_Inicial_PB, initial_time, initial_float_time, portal_gun); }