Пример #1
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.tag == "Player")
     {
         script.FadeToLevel(sceneIndex);
     }
 }
Пример #2
0
 public void Play()
 {
     if (playerPicksNumber[0] == _settings.numberOfUnits && playerPicksNumber[1] == _settings.numberOfUnits)
     {
         _loader.FadeToLevel(battlegroundLevelIndex);
     }
     else
     {
         Debug.Log("Player Didnt finish pick fase");
     }
 }
Пример #3
0
    public void NotifyMenuSelectedAction(MenuSelectedAction action)
    {
        switch (action)
        {
        case MenuSelectedAction.PLAY:
            _pauseMenu.ToglePause(false);
            break;

        case MenuSelectedAction.EXIT:
            _loader.FadeToLevel(_mainMenuSceneIndex);
            break;

        default:
            Debug.Assert(false, "Option not implemented detected");
            break;
        }
    }
Пример #4
0
 public void BouttonRejouer()
 {
     Time.timeScale = 1;
     script.FadeToLevel(SceneIndex);
     Debug.Log("test");
 }