private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Player") { script.FadeToLevel(sceneIndex); } }
public void Play() { if (playerPicksNumber[0] == _settings.numberOfUnits && playerPicksNumber[1] == _settings.numberOfUnits) { _loader.FadeToLevel(battlegroundLevelIndex); } else { Debug.Log("Player Didnt finish pick fase"); } }
public void NotifyMenuSelectedAction(MenuSelectedAction action) { switch (action) { case MenuSelectedAction.PLAY: _pauseMenu.ToglePause(false); break; case MenuSelectedAction.EXIT: _loader.FadeToLevel(_mainMenuSceneIndex); break; default: Debug.Assert(false, "Option not implemented detected"); break; } }
public void BouttonRejouer() { Time.timeScale = 1; script.FadeToLevel(SceneIndex); Debug.Log("test"); }