Пример #1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     Debug.Log("auch!");
     // as soon as a player hits the end of a level it ends
     if (other.gameObject.tag == "Player")
     {
         LevelLoader ownLevel = GameObject.Find("Level").GetComponent <LevelLoader>();
         ownLevel.EndCurrentLevel();
     }
 }