Пример #1
0
 private void Awake()
 {
     ppEffects           = GetComponent <PPEffects>();
     lastDestroyRowSound = Time.time;
     levelLoader         = GetComponent <LevelLoader>();
     levelWidth          = levelLoader.LevelWidth;
     levelLength         = levelLoader.CalcPuzzleLen() * levelLoader.NumPuzzles + stageLen[LevelLoader.stage - 1];
     levelEnd            = levelLength;
     CreateStaticBlocks();
 }