Пример #1
0
    private IEnumerator FadeOutAndDestroy(GameObject block)
    {
        Renderer r = block.GetComponent <Renderer>();

        for (float alpha = 1.0f; alpha >= 0; alpha -= 0.1f)
        {
            Color color = r.material.color;
            color.a                     = alpha;
            r.material.color            = color;
            block.transform.localScale *= 1.125f;
            yield return(new WaitForSeconds(0.01f));
        }

        levelLoader.DestroyBlock(block);
        if (levelLoader.GameOver())
        {
            //TODO: something exciting because they won
            Invoke("LoadNextLevel", 1.5f);
        }
    }