Пример #1
0
 void CheckEndOfGame(float reactTime)
 {
     if (GameInfo.CheckIfWinningCriterionMet())
     {
         DataUtil.UnlockCurrentRoom();
     }
     if (Input.GetKeyDown(KeyCode.Q))
     {
         EventManager.TriggerEvent("Qdown");
     }
 }
Пример #2
0
 public static void RefreshScore()
 {
     score.text = "SCORE " + GameInfo.score.ToString() + "/" + GameInfo.WinningCriterion.ToString();
     if (GameInfo.CheckIfWinningCriterionMet())
     {
         popUpMessage.text = "You win! The next level is unlocked now. Press Q to go on with world exploration";
     }
     else
     {
         popUpMessage.text = "You win!\nStart a new game or [PLAY AGAIN].";
     }
 }