Пример #1
0
    public void AddTactic(Tactic tactic)
    {
        int count = gameInfo.unusedTactics[Login.playerID].Count;

        if (count == Lineup.tacticLimit)
        {
            StartCoroutine(ShowFullTacticBag());
        }
        else
        {
            gameInfo.AddTactic(tactic);
            tacticObjs[count].parent.gameObject.SetActive(true);
            int index = 0;
            if (count != 0)
            {
                index = gameInfo.unusedTactics[Login.playerID].IndexOf(tactic);
                for (int i = count; i > index; i--)
                {
                    TacticInfo tacticInfo = tacticObjs[i - 1].GetComponent <TacticInfo>();
                    tacticObjs[i].GetComponent <TacticInfo>().SetAttributes(tacticInfo.tacticAttributes, Login.playerID, tacticInfo.tactic.original);
                }
            }
            TacticAttributes tacticAttributes = Database.FindTacticAttributes(tactic.tacticName);
            tacticObjs[index].GetComponent <TacticInfo>().SetAttributes(tacticAttributes, Login.playerID, false);
            tacticTriggers.Insert(index, tacticAttributes.trigger);
            SetTacticInteractable();
        }
    }