public override void Load() { if (!Main.dedServ) { InfoUI = new GameInfo(); InfoUI.Activate(); ButtonUI = new ButtonUI(); ButtonUI.Activate(); ConfirmPanelUI = new Confirm_Panel(); ConfirmPanelUI.Activate(); /////////////////////////////////////////////////// UserInterface = new UserInterface(); UserInterface.SetState(null); InfoUserInterface = new UserInterface(); InfoUserInterface.SetState(InfoUI); ButtonUserInterface = new UserInterface(); ButtonUserInterface.SetState(ButtonUI); ConfirmPanelUserInterface = new UserInterface(); ConfirmPanelUserInterface.SetState(ConfirmPanelUI); ////////////////////////////////////////////////// } }