public static bool IsRestoringNeeded()
    {
        FGLEnhance.InitializeEnhance();

#if UNITY_EDITOR
        return(FGLEditorInternals.IsRestoringNeeded());
#elif UNITY_ANDROID
        return(FGLAndroidInternals.IsRestoringNeeded());
#elif UNITY_IOS
        return(FGLiOSInternals.IsRestoringNeeded());
#else
        return(false);
#endif
    }