/** * Check if an offerwall is ready * * @return true if an offerwall is ready, false if not */ public static bool IsOfferwallReady(string placement) { InitializeEnhance(); #if UNITY_EDITOR return(FGLEditorInternals.IsOfferwallReady(placement)); #elif UNITY_ANDROID return(FGLAndroidInternals.IsOfferwallReady(placement)); #elif UNITY_IOS return(FGLiOSInternals.IsOfferwallReady(placement)); #else return(false); #endif }