public static bool IsRestoringNeeded() { FGLEnhance.InitializeEnhance(); #if UNITY_EDITOR return(FGLEditorInternals.IsRestoringNeeded()); #elif UNITY_ANDROID return(FGLAndroidInternals.IsRestoringNeeded()); #elif UNITY_IOS return(FGLiOSInternals.IsRestoringNeeded()); #else return(false); #endif }