///// PUBLIC ///// /** * Log debug message to the console * * @param tag tag to use * @param message message to log */ public static void LogMessage(string tag, string message) { Enhance.InitializeEnhance(); #if UNITY_EDITOR FGLEditorInternals.LogMessage(tag, message); #elif UNITY_ANDROID FGLAndroidInternals.LogMessage(tag, message); #elif UNITY_IOS FGLiOSInternals.LogMessage(tag, message); #endif }