Пример #1
0
    /**
     * Request permission from the user to show local notifications
     *
     * @param onPermissionGrantedCallback executed when the permission is granted
     * @param onPermissionRefusedCallback executed when the permission is refused
     */
    public static void RequestLocalNotificationPermission(Action onPermissionGrantedCallback, Action onPermissionRefusedCallback)
    {
        if (GameObject.Find(FGLEnhance_Callbacks.CallbackObjectName) == null)
        {
            string     newName        = "__FGLEnhance_Callback_" + UnityEngine.Random.Range(0, int.MaxValue);
            GameObject callbackObject = new GameObject(newName);
            callbackObject.AddComponent <FGLEnhance_Callbacks>();
        }

        FGLEnhance_Callbacks.OnLocalNotificationPermissionGrantedCallback = onPermissionGrantedCallback;
        FGLEnhance_Callbacks.OnLocalNotificationPermissionRefused         = onPermissionRefusedCallback;

        Enhance.InitializeEnhance();
#if UNITY_EDITOR
        FGLEditorInternals.RequestLocalNotificationsPermission(FGLEnhance_Callbacks.CallbackObjectName);
#elif UNITY_ANDROID
        FGLAndroidInternals.RequestLocalNotificationsPermission(FGLEnhance_Callbacks.CallbackObjectName);
#elif UNITY_IOS
        FGLiOSInternals.RequestLocalNotificationsPermission(FGLEnhance_Callbacks.CallbackObjectName);
#endif
    }