/** * Check if a rewarded ad is ready * * @return true if a rewarded ad is ready, false if not */ public static bool IsRewardedAdReady(string placement = REWARDED_PLACEMENT_NEUTRAL) { InitializeEnhance(); #if UNITY_EDITOR return(FGLEditorInternals.IsRewardedAdReady(placement)); #elif UNITY_ANDROID return(FGLAndroidInternals.IsRewardedAdReady(placement)); #elif UNITY_IOS return(FGLiOSInternals.IsRewardedAdReady(placement)); #else return(false); #endif }