Пример #1
0
 public EGLContext(IntPtr handle)
 {
     Handle = new Compute.Handle<Workaround>(handle);
 }
Пример #2
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 public EGLNativeDisplayType(IntPtr handle)
 {
     Handle = new Compute.Handle<Workaround>(handle);
 }
Пример #3
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 public EGLNativePixmapType(IntPtr handle)
 {
     Handle = new Compute.Handle<Workaround>(handle);
 }
Пример #4
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 public EGLSurface(IntPtr handle)
 {
     Handle = new Compute.Handle<Workaround>(handle);
 }
Пример #5
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 public EGLClientBuffer(IntPtr handle)
 {
     Handle = new Compute.Handle<Workaround>(handle);
 }
Пример #6
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 public EGLContext(IntPtr handle)
 {
     Handle = new Compute.Handle <Workaround>(handle);
 }
Пример #7
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 public EGLDisplay(IntPtr handle)
 {
     Handle = new Compute.Handle<Workaround>(handle);
 }
Пример #8
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 public EGLNativePixmapType(IntPtr handle)
 {
     Handle = new Compute.Handle <Workaround>(handle);
 }
Пример #9
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 public EGLNativeDisplayType(IntPtr handle)
 {
     Handle = new Compute.Handle <Workaround>(handle);
 }
Пример #10
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 public EGLClientBuffer(IntPtr handle)
 {
     Handle = new Compute.Handle <Workaround>(handle);
 }
Пример #11
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 public EGLSurface(IntPtr handle)
 {
     Handle = new Compute.Handle <Workaround>(handle);
 }
Пример #12
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 public EGLDisplay(IntPtr handle)
 {
     Handle = new Compute.Handle <Workaround>(handle);
 }