private void TcpClientConnect() { _role = "Client"; _sNetClient = new SNetClient(); _sNetClient.Connect(_serverHostName, 50001); _sNetClient.OnConnect += SNetClient_OnConnect; _sNetClient.OnRecieve += SNetClient_OnRecieve; _sNetClient.OnDisconnect += SNetClient_OnDisconnect; }
private void ConnectButton_Click(object sender, EventArgs e) { _sNetClient = new SNetClient(); _sNetClient.Connect("192.168.179.101", 50001); //_sNetClient.OnConnect += _sNetClient.OnRecieve += SNetClient_OnRecieve; _sNetClient.OnDisconnect += SNetClient_OnDisconnect; //_sNetClient.OnSend += }
private void Start() { if (SNetCore.IsUnityServer()) { SNetServer.Construct("127.0.0.1", 30150); SNetServer.StartUp(); } else { SNetServer.Construct("127.0.0.1", 30150); SNetServer.StartUp(); SNetClient.Construct(30050); SNetClient.StartUp("127.0.0.1", 30150); } }
private void SNetClient_OnDisconnect(object sender, SocketEventArgs e) { // TODO: Сами становимся сервером, или ищем новый ? LogMessage("Server shuted down"); _sNetClient = null; }
private void OnApplicationQuit() { SNetServer.Destruct(); SNetClient.Destruct(); }