示例#1
0
 public EGLContext(IntPtr handle)
 {
     Handle = new Compute.Handle<Workaround>(handle);
 }
示例#2
0
 public EGLNativeDisplayType(IntPtr handle)
 {
     Handle = new Compute.Handle<Workaround>(handle);
 }
示例#3
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 public EGLNativePixmapType(IntPtr handle)
 {
     Handle = new Compute.Handle<Workaround>(handle);
 }
示例#4
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 public EGLSurface(IntPtr handle)
 {
     Handle = new Compute.Handle<Workaround>(handle);
 }
示例#5
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 public EGLClientBuffer(IntPtr handle)
 {
     Handle = new Compute.Handle<Workaround>(handle);
 }
示例#6
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 public EGLContext(IntPtr handle)
 {
     Handle = new Compute.Handle <Workaround>(handle);
 }
示例#7
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 public EGLDisplay(IntPtr handle)
 {
     Handle = new Compute.Handle<Workaround>(handle);
 }
示例#8
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 public EGLNativePixmapType(IntPtr handle)
 {
     Handle = new Compute.Handle <Workaround>(handle);
 }
示例#9
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 public EGLNativeDisplayType(IntPtr handle)
 {
     Handle = new Compute.Handle <Workaround>(handle);
 }
示例#10
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 public EGLClientBuffer(IntPtr handle)
 {
     Handle = new Compute.Handle <Workaround>(handle);
 }
示例#11
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 public EGLSurface(IntPtr handle)
 {
     Handle = new Compute.Handle <Workaround>(handle);
 }
示例#12
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 public EGLDisplay(IntPtr handle)
 {
     Handle = new Compute.Handle <Workaround>(handle);
 }