예제 #1
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 public EGLContext(IntPtr handle)
 {
     Handle = new Compute.Handle<Workaround>(handle);
 }
예제 #2
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 public EGLNativeDisplayType(IntPtr handle)
 {
     Handle = new Compute.Handle<Workaround>(handle);
 }
예제 #3
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 public EGLNativePixmapType(IntPtr handle)
 {
     Handle = new Compute.Handle<Workaround>(handle);
 }
예제 #4
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 public EGLSurface(IntPtr handle)
 {
     Handle = new Compute.Handle<Workaround>(handle);
 }
예제 #5
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 public EGLClientBuffer(IntPtr handle)
 {
     Handle = new Compute.Handle<Workaround>(handle);
 }
예제 #6
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 public EGLContext(IntPtr handle)
 {
     Handle = new Compute.Handle <Workaround>(handle);
 }
예제 #7
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 public EGLDisplay(IntPtr handle)
 {
     Handle = new Compute.Handle<Workaround>(handle);
 }
예제 #8
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 public EGLNativePixmapType(IntPtr handle)
 {
     Handle = new Compute.Handle <Workaround>(handle);
 }
예제 #9
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 public EGLNativeDisplayType(IntPtr handle)
 {
     Handle = new Compute.Handle <Workaround>(handle);
 }
예제 #10
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 public EGLClientBuffer(IntPtr handle)
 {
     Handle = new Compute.Handle <Workaround>(handle);
 }
예제 #11
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 public EGLSurface(IntPtr handle)
 {
     Handle = new Compute.Handle <Workaround>(handle);
 }
예제 #12
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 public EGLDisplay(IntPtr handle)
 {
     Handle = new Compute.Handle <Workaround>(handle);
 }