void Load(SaveState state) { inventoryManager.Load(); if (state.currentState == SavedState.Platforming) { gamemanager.StartState(GameState.Platforming, true); } else if (state.currentState == SavedState.Kitchen) { gamemanager.StartState(GameState.Kitchen, true); } }
//public GameState gS; void OnTriggerEnter2D(Collider2D collision) { gm.StartState(GameState.Kitchen); }