예제 #1
0
 void Load(SaveState state)
 {
     inventoryManager.Load();
     if (state.currentState == SavedState.Platforming)
     {
         gamemanager.StartState(GameState.Platforming, true);
     }
     else if (state.currentState == SavedState.Kitchen)
     {
         gamemanager.StartState(GameState.Kitchen, true);
     }
 }
예제 #2
0
    //public GameState gS;

    void OnTriggerEnter2D(Collider2D collision)
    {
        gm.StartState(GameState.Kitchen);
    }