public void PullDownButtonPressed() { //CurrentGameState = GameState.Wait; MainBall.DropBall(); BallLandedOnGround(0); List <BallIdentifier> powerUpBallsInScene = pooledExtraBalls.GetAllActiveObjects(); for (int i = 0; i < powerUpBallsInScene.Count; i++) { DropBall(powerUpBallsInScene[i]); } AllBallsLanded(); }