public void ProcessSnapshot(int objectId, Vector3 objectPosition, Quaternion rotation, double timeStamp) { Debug.Log("Received Snapshot"); BallController ballCont = _balls.Find(ball => ball.GetBall().ObjectId.Equals(objectId)); if (ballCont != null) { ballCont.ApplySnapshot(timeStamp, objectPosition + new Vector3(1, 1, 1)); } }