public void Restart() { Debug.Assert(HasEnoughLives, "Not enough lives to restart the game! Check HasEnoughLives() before calling Restart()."); player.Default(); ball.Default(); StartCoroutine(StartGame()); }
public void Restart() { Debug.Assert(HasEnoughLives, "Not enough lives to restart the game! Check HasEnoughLives() before calling Restart()."); player.Default(); ball.Default(); StartCoroutine(StartGame()); }