void ParamSubmit() { string strRunType = RunType.text; string strDamping = Damping.text; string strL0 = L0.text; string strG = G.text; string strks = ks.text; string strdt = dt.text; string strdriverF = driverF.text; string strM0 = M0.text; string strM1 = M1.text; string strM2 = M2.text; string strX0x = X0x.text; string strX0y = X0y.text; string strX0z = X0z.text; string strV0x = V0x.text; string strV0y = V0y.text; string strV0z = V0z.text; string strX1x = X1x.text; string strX1y = X1y.text; string strX1z = X1z.text; string strV1x = V1x.text; string strV1y = V1y.text; string strV1z = V1z.text; string strX2x = X2x.text; string strX2y = X2y.text; string strX2z = X2z.text; string strV2x = V2x.text; string strV2y = V2y.text; string strV2z = V2z.text; //ballcontroller.ChangeSomething1(); ballcontroller.ChangeSomething("RunType", strRunType); ballcontroller.ChangeSomething("Damping", strDamping); ballcontroller.ChangeSomething("L0", strL0); ballcontroller.ChangeSomething("g", strG); ballcontroller.ChangeSomething("ks", strks); ballcontroller.ChangeSomething("dt", strdt); ballcontroller.ChangeSomething("driverF", strdriverF); ballcontroller.ChangeSomething("M0", strM0); ballcontroller.ChangeSomething("M1", strM1); ballcontroller.ChangeSomething("M2", strM2); ballcontroller.ChangeSomething("X0x", strX0x); ballcontroller.ChangeSomething("X0y", strX0y); ballcontroller.ChangeSomething("X0z", strX0z); ballcontroller.ChangeSomething("V0x", strV0x); ballcontroller.ChangeSomething("V0y", strV0y); ballcontroller.ChangeSomething("V0z", strV0z); ballcontroller.ChangeSomething("X1x", strX1x); ballcontroller.ChangeSomething("X1y", strX1y); ballcontroller.ChangeSomething("X1z", strX1z); ballcontroller.ChangeSomething("V1x", strV1x); ballcontroller.ChangeSomething("V1y", strV1y); ballcontroller.ChangeSomething("V1z", strV1z); ballcontroller.ChangeSomething("X2x", strX2x); ballcontroller.ChangeSomething("X2y", strX2y); ballcontroller.ChangeSomething("X2z", strX2z); ballcontroller.ChangeSomething("V2x", strV2x); ballcontroller.ChangeSomething("V2y", strV2y); ballcontroller.ChangeSomething("V2z", strV2z); ballcontroller.UpdataParams(); }
void ParamSubmit() { string strDamping = Damping.text; string strL0 = L0.text; string strG = G.text; string strks = ks.text; string strdt = dt.text; string strM0 = M0.text; string strM1 = M1.text; string strM2 = M2.text; string strX0x = X0x.text; string strX0y = X0y.text; string strX0z = X0z.text; string strV0x = V0x.text; string strV0y = V0y.text; string strV0z = V0z.text; string strX1x = X1x.text; string strX1y = X1y.text; string strX1z = X1z.text; string strV1x = V1x.text; string strV1y = V1y.text; string strV1z = V1z.text; string strX2x = X2x.text; string strX2y = X2y.text; string strX2z = X2z.text; string strV2x = V2x.text; string strV2y = V2y.text; string strV2z = V2z.text; ballcontroller.ChangeSomething("dp", strDamping); ballcontroller.ChangeSomething("l0", strL0); ballcontroller.ChangeSomething("g", strG); ballcontroller.ChangeSomething("ks", strks); ballcontroller.ChangeSomething("dt", strdt); ballcontroller.ChangeSomething("M0", strM0); ballcontroller.ChangeSomething("M1", strM1); ballcontroller.ChangeSomething("M2", strM2); ballcontroller.ChangeSomething("X0x", strX0x); ballcontroller.ChangeSomething("X0y", strX0y); ballcontroller.ChangeSomething("X0z", strX0z); ballcontroller.ChangeSomething("V0x", strV0x); ballcontroller.ChangeSomething("V0y", strV0y); ballcontroller.ChangeSomething("V0z", strV0z); ballcontroller.ChangeSomething("X1x", strX1x); ballcontroller.ChangeSomething("X1y", strX1y); ballcontroller.ChangeSomething("X1z", strX1z); ballcontroller.ChangeSomething("V1x", strV1x); ballcontroller.ChangeSomething("V1y", strV1y); ballcontroller.ChangeSomething("V1z", strV1z); ballcontroller.ChangeSomething("X2x", strX2x); ballcontroller.ChangeSomething("X2y", strX2y); ballcontroller.ChangeSomething("X2z", strX2z); ballcontroller.ChangeSomething("V2x", strV2x); ballcontroller.ChangeSomething("V2y", strV2y); ballcontroller.ChangeSomething("V2z", strV2z); }