private void Update() { if (ball != null) { if ((Vector3.Dot(gameObject.transform.up, Vector3.up) < MinAngle && Vector3.Dot(gameObject.transform.up, Vector3.up) > -MinAngle) && !knockedOver) { ball.ChangeScore(1); knockedOver = true; } } }
private void Update() { if (ball != null) { if ((Vector3.Dot(gameObject.transform.up, Vector3.up) < MinAngle && Vector3.Dot(gameObject.transform.up, Vector3.up) > -MinAngle) && !knockedOver) { ball.ChangeScore(1); knockedOver = true; } } }