void ItemApply() { switch (eState) { case ITEMSTATE.BROWN: goBall.SetSpeed(-1f); break; case ITEMSTATE.PURPLE: goBall.SetItemPlay(1); break; case ITEMSTATE.YELLOW: goBar.SetSize(new Vector3(-0.2f, 0f, 0f)); break; case ITEMSTATE.GREEN: goBall.CreateBall(); break; case ITEMSTATE.RED: goBar.SetSize(new Vector3(0.2f, 0f, 0f)); break; case ITEMSTATE.BLUE: goBall.SetSpeed(1f); break; case ITEMSTATE.PINK: goBall.SetItemPlay(0); break; case ITEMSTATE.SKYBLUE: goBar.SetBulletPlay(); break; } }